The lack of a manual save option turned out to be a major malfunction, however, as the checkpoint system in the game failed to remember where I was. The game threw in some challenging puzzles as well which could have been better explained, but once common sense overrode my desire for the game to tell me what to do, they turned out to be quite interesting. It was very satisfying to play something other than a white-bread American for once, and although the story is chaotic and the characters are quite flat, I genuinely wanted to find out what happened next. Even as enemies get tougher, the challenge remains easily surmountable.ĭespite the bad voice acting and relatively easy enemies, I found myself intrigued by Afterfall: Insanity. It is quickly established that your character saw action during a recent war and the ease at which you dispose of your enemies makes them more of a momentary nuisance than bringers of your impending doom. The sense of danger that makes or breaks horror games wears off very soon, however. I do like that they pronounce the names in their original forms, however rolling their “R”s when saying “Karrrolina” and such. One would have thought that a group of people locked underground together for a number of years would end up sounding the same. Some of the characters have British accents, others American, and yet others sound familiarly Polish. The script and the voice acting, on the other hand are quite bad. The overall look of the game has the appearance of professionalism and I would not have been surprised had this game received a triple-A classification. Watching a madman's head split in twain and his limp body fall to the floor is almost as gratifying as the finishing moves which send blood splatters to the screen. I held on to my trusty Firefighter’s axe right through to the end. During my time with the game I never once fired a gun unnecessarily and had plenty of close combat alternatives available to bash my enemies' heads in with. The melee combat in general definitely feels better than it did in the original version. Considering the original's relatively low score, some major changes were necessary. The new edition features upgraded lighting mechanics, an improved melee fighting system, better animations, and an overhauled tutorial. The game was originally released almost a year ago, but an extended edition is set to be released on Steam in December after getting the go ahead through Steam's Greenlight program which allows players to vote for their favourite games, possibly earning them a spot on Steam's release schedule. This is when the proverbial “shit” hits the fan. You, playing as psychiatrist Albert Tokaj, are sent to the infected levels to investigate reports of behavioural problems. A mysterious virus rears its ugly head in the complex, causing madness and aggression. This category cannot be trusted implicitly, however, as it does not include the makers of our subject: Intoxicate studios.Īfterfall: Insanity is a third person horror game set in an underground bunker housing the survivors of a cataclysmic nuclear fusion explosion. CD Project, Techland, and People Can Fly are just three of the sixteen game developers listed in Wikipedia's “Video game companies of Poland” category. As a Polak through marriage, I can't help but be happy about the rapid growth of the Polish video game industry.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |